Wednesday, February 18, 2009
Wednesday, February 11, 2009
Story Boards - Act 1a *click image to view*
With more revisions to the script, I decided to test some of the scenes by making some storyboards.Storyboards are a useful technique when wanting to pre-visualize a script. Although some may get very detailed, storyboards tend to be rough and try to communicate the most in direction, composition and timing, without dedicating valuable time and effort.
Unfortunately, posting all the storyboards would take up too much space on the blog. perhaps on a later date I will post a link to a viewable slide show. The posted picture is a shot from Coleman's introduction.
This scene not only eventually shows Coleman's affection to Nika, but a great spot for a gag.
Coleman is happily working under a hood of a spacerod. First tightening a plasma coil on one side ad then the other. While tightening the left, the other pops and spews forth. Quickly tightening the loose coil, the other coil pops and spews. Returning to both and making sure they are secure, Coleman is satisfied. Suddenly Nika's name and face are mentioned on the TV. In excitement he hits his head on the underside of the car hood, falling to the ground. The two coils burst and spew forth. Shaking off the injury Coleman obsessively looks at Nika's image in the monitor and dreams of the two of them frolicking in space.
That's it for now folks,
Alex
Monday, February 9, 2009
Sunday, February 8, 2009
Concept Art - A.Pascual
Now that we have further developed characters, vehicles, and story, it is time to visualize these concepts in context. More concept than an actual shot or storyboard, this scene attempts to convey the possible look or feel for the bar/club scene. Frankenworst in the midst of abducting Nika as Coleman stands in the face of danger.
-Alex
Wednesday, February 4, 2009
Colman's character sheet
Monday, February 2, 2009
Here is a great speed drawing by youtube account jawboneradio. His simplistic style and colors resemble some of the illustration techniques we wish to use for the 2D-animation. A genre of animation called "retro" is a nod to the stlye approach in the silverage of cartoons. Much as seen in Hannah-Barbera cartoons, like Yogi Bear or Huckle-Berry-Hound. Coming from a neccessity to create animations for weekly or bi-weekly time-slots, characters and overall aethetics had to be simplified, but retain a certain qulity to them.
The retro-style, hence its name, is due to the resurgence of the simplistic style. As seen today in Dexter's Lab, Samurai Jack, and even the commercials for E-Insurance; some taking it more or less simplistic than others.
Check out more of jawboneradio's illustrations at:
http://www.youtube.com/user/jawboneradio
Past Winter 2008 Prodution Teams

*click on image for article*
Here is the article from the Spring 2008 issue of FUEL, The Art Institute of Seattle's creative magazine. The two animation featured are the culmination of previous production teams in their last quarter.
Being in our infancy with our project, this is a great article discussing the challenges and technical hurdles for such an undertaking.
-Alex
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